/*---------------------------------------------------------------------------*\
  =========                 |
  \\      /  F ield         | foam-extend: Open Source CFD
   \\    /   O peration     | Version:     4.1
    \\  /    A nd           | Web:         http://www.foam-extend.org
     \\/     M anipulation  | For copyright notice see file Copyright
-------------------------------------------------------------------------------
License
	This file is part of foam-extend.

	foam-extend is free software: you can redistribute it and/or modify it
	under the terms of the GNU General Public License as published by the
	Free Software Foundation, either version 3 of the License, or (at your
	option) any later version.

	foam-extend is distributed in the hope that it will be useful, but
	WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
	General Public License for more details.

	You should have received a copy of the GNU General Public License
	along with foam-extend.  If not, see <http://www.gnu.org/licenses/>.

Class
	mixingPlaneInterpolation

Author
	Martin Beaudoin, Hydro-Quebec, 2009.  All rights reserved

Contributor
	Hrvoje Jasak, Wikki Ltd.

Description
	Mixing plane interpolation: typedefs for polyPatch and faceZone

\*---------------------------------------------------------------------------*/

#ifndef mixingPlaneInterpolation_H
#define mixingPlaneInterpolation_H

#include "MixingPlaneInterpolationTemplate.H"
#include "PrimitivePatchTemplate.H"
#include "face.H"
#include "SubList.H"
#include "pointField.H"
#include "polyPatch.H"

// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //

namespace Foam
{

	typedef MixingPlaneInterpolation
	<
		PrimitivePatch<face, SubList, const pointField&>,
		PrimitivePatch<face, SubList, const pointField&>
	>   mixingPlaneInterpolation;

	typedef MixingPlaneInterpolation
	<
		PrimitivePatch<face, List, const pointField&>,
		PrimitivePatch<face, List, const pointField&>
	>   mixingPlaneZoneInterpolation;
}

// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //

#endif

// ************************************************************************* //
